Many vintage rally-cars were merely strengthened, very lightly-modified production road-cars using standard componentry from the production-line. "Soft-lock" is useful if you want to experience every car at it's authentic rotational-window. when you run off track much too far and hit the "invisible wall"-track-limit. A hard-reset can happen at any time whilst driving in the game, e.g. That is a use-case where you really want to tone that setting down to a fraction of it's full potential. It isn't remotely strong enough to harm you, I would assume.ģ0nm direct-drive monster-wheels? Sure, there you will think twice about using self-centering at 100%. ![]() A T300 cannot physically cause any serious injury when used as intended and supported by the manufacturer. Useful for users of stupid-powerful wheels as to prevent injury in case they decide to use that convenience-function. It is meant to set the force/speed with which the wheel will try to self-center after an on-track reset. U don't need clutch for shifting.Ĭoming back to your question about "steering-center-force": enable Clutch Override ON so u can use clutch (for mainly clutch kicking) when using sequential transmission. Just do simple math to convert the values, 30cm : 28cm * SAT 67, or 33cm : 28cm * SAT 67 etc. If rim is bigger like 30cm or 33cm (aftermarket rims for TM) then use slightly higher values in game to get same amount of feedback (28cm = 11", 30cm = 11.8", 33cm = 13") I recommend to have at least 1.50Nm of ffb or more but maybe don't go over 3.00Nm(not over 67 value in SAT if software is maxed to 100%, wheel could last longer?), if the driver is a kid (under 12yo) or something then maybe have below 1.50Nm. If ffb is too strong with those then try these (about 33% weaker, 2.0Nm or 15lbs of resistance, similar to logitech wheels on max) ![]() collision 0 (or only 5-10) too high value here can make it harder to regain control after a harder hit/collision with something, and suspension also gives feedback when hitting something harder suspension (SUSP): 40 (I set this always to be 60% of the SAT value so 67*0.60 = 40, but even here test less/more to see if it feel better tire friction TF): 67 (I keep this always same as SAT value so 67), but test less/more to see if it feel better wheel friction (WF): start with 67, can require changes depending drive-type (fwd, rwd 4wd) or car specific and what setup(location) used, test between 27-100 ![]() In game (with 28cm rim about 3.0Nm of torque or 10-11kg/22-24lbs resistance with these values). Having over 540 makes it harder to reach paddles in certain situations (in corners etc). Degrees of rotation 540 or even less (test 360-470) if u only use paddle shifters on the wheel for shifting.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |